RoadMap & ToDo List
Phase 0 - Completed ✅ (January 2023)
✅ working multiplayer
✅ using "Lyra Stater Game" and epic online services framework as starting point with Epic login
✅cross platform account linking with Steam
✅ trace generation "behind" player using splines
✅trace collision causes damage to player
✅trace generated with player team color
✅create basic game mode 1 modeled off of "shooterCore" form Lyra and edited. (working name of "Snafu", need new name)
✅ remove weapons & add trace
✅ no respawn (need to add a spectate mode)
✅ game ends when only 1 player left
✅ 8 teams/players
✅ test map with basic geometry with platforms at different heights
✅ Proof of concept complete. Start sharing progress, build team, gather intereset, etc ✅
Phase 1 - Complete (✅2023/04/06)
(✅2023/03/01) Rework trace spawning algorithm
(✅2023/03/14) Basic Front end artwork and menu design
(✅2023/03/20) disable Bots (they are too broken now, will add back later)
(✅2023/03/20) damage player if moving too slow or still
damage scales with slower speed below a cutoff value.
✅ Release "playtest" on steam ✅
Phase 2 - In Progress 🚧
New procedural background music to replace default "Lyra" music.
each logged in user will have unique music
if not logged in, it will deafult to ???
all music will have a similar "style" but slight to medium variances for EVERY user.
Indirect fall damage? maybe move slower for a few seconds after long fall and then the slower movement will cause damage.
add 3+ ability pickups to find during gameplay. TBD
this is to give players a task/goal at beginning of game
examples/ideas
trace invincibility
trace enhancement / temp larger
bonus health/shield ???
trace segment delete
add to character movement
examples in order of priority
replace crouch with slide and/or dive???
need some way to go under Traces
jump and dive will give extra height?
wall run/jump
tweak jump height/airtime
mantle/climb
additional maps
aiming for 3 maps
private lobbies and/or way to invite friends to same game
no good way at moment to gaurentee playing with friends
switch from steam "playtest" format to "demo" format.
get new images/trailer/promotional content for "demo"
🚧 Release "Demo" on steam 🚧
Phase 3 -TODO ❓
Front end / user interface rework / matchmaking / private lobbies / friend invites & groups, etc
working bot system for offline games or to fill small lobbies.
add leveling/progression system between games
add character customization
skins
add 2nd/3rd game mode?
more maps
🟥 Release 'Demo (update 1)" on Steam (targeting October 2023) 🟥
Phase 4+ -TODO ❓
other platforms like consoles
maybe mobile version
dedicated servers
???
???
anything else that is not thought of at this time
update demo and repeat until ready for 1.0
🟥 Release 1.0 🟥